Why just at Image Size 800 x 310px?

Code: Select all
DDS artwork
XBMC uses the compressed format DXT1 or DXT5 in the form of a .dds file. These are GPU-friendly compressed formats which allow for very fast loading of textures. It comes at the disadvantage of a loss in quality - DXT compression can in some cases be very bad quality. XBMC uses libsquish which is reasonably optimal at compressing the images. In the future XBMC may use DXT5 in the YCoCg colour space which is the same size as DXT5 (i.e. 8bits/pixel) but is visually close to being lossless. For now, if XBMC deems the quality isn't quite good enough to use DXT1 or DXT5, we use ARGB (i.e. 32bits/pixel) which can result in some very large images on disk. On systems with slow disk access, these may take longer to load than .jpg or .png versions.
The generation of .dds versions of the artwork is automatic if you have set the <useddsfanart> advancedsetting. DDS versions are generated in step 7 above. Even if you haven't set the advanced setting, XBMC will still load .dds versions of the textures if they're available, so on slower systems you may wish to generate .dds versions offline and place them in the texture cache directly.
You are right: 4K images mean higher work for CPUs. Personally i dont have the feeling that the CPU is the bottleneck. You can speed up for HTPC much more if you install an SSD. I mean even if the CPU is the bottleneck, very year Intel/AMD will release 1 or even 2 new cpu architecture and every time they are getting faster. In my experience even the Intel Atom Avoton from 2013 is fast enough. (So far i did not make the experience that the CPU is to slow for my XBMC and i have 1000+ Movies, HD-TV, Bluray-support and custom skins etc.)Fanart is one of the biggest bottlenecks in most media centers. So much so that they even incorporate features to use higher compression to speed up load times.
Would not it be nice if a fanart would be one of the first that support 4K ? (I mean sooner rather than later^^. In my opinion, it would make more work in retrospect to replace all 1920p wallpapers with 3840p wallpapers. Especially because we already have 3840p wallpers TODAY).There may be a time in the future when 4K is much more the norm and computers are even faster that we could consider opening up some 4K sections
(1)The real litmus test is to see what the devs of the main media centers think about it........Of course if there is enough interest and the devs will support it, we will follow suit, but it has to be driven from the media centers themselves with their support.
Of course right now not all people have 4K TV or can afford one because its new on the market. But i am 99,9% sure it will be the new standard in the near future and i don't understand why we should wait until many people has a 4K TV.Not only does that limit the amount of people that could use that content, but also the people that are willing to generate that content. Of course if there is enough interest and the devs will support it, we will follow suit, but it has to be driven from the media centers themselves with their support.